AI Insights · Timothy · July 2022
Top Waifu Games Performance in Mexico Q2 2022
Explore the performance trends of the top 5 Waifu games in Mexico during Q2 2022, including their weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Waifu games on the unified platform in Mexico showcased diverse performance trends across weekly downloads, revenue, and active users. Here are the key insights:
Honkai Impact 3rd experienced significant fluctuations in weekly revenue, starting at approximately $4.6K and peaking at around $12K in the week of May 23. Weekly downloads for the game remained relatively stable, with a minor peak at 4.9K in the last week of June. Active users were fairly consistent, averaging around 35K, with a notable increase to 37K in the final week of the quarter.
Azur Lane saw a varied revenue trend, beginning at $4.6K and reaching a high of $11.6K by the end of May. The game’s weekly downloads were more volatile, peaking at 13K in mid-April and dropping significantly to just 56 by the end of June. The number of active users saw a steady increase, moving from 18K in late March to around 27K in early June before slightly declining to 23K at the end of the quarter.
KonoSuba: Fantastic Days showed a gradual increase in weekly revenue, reaching a peak of $3.7K in mid-June. Weekly downloads experienced a slight rise towards the end of May, peaking at 1.9K. Active users, however, saw a steady decline throughout the quarter, starting at 12.5K and ending at approximately 8.4K.
Princess Connect! Re: Dive maintained a relatively stable revenue stream, with a notable peak at $3.3K in mid-June. Downloads remained low and consistent, staying under 600 throughout the quarter. Active users hovered around 5.8K, with a minor drop to 5.3K by the end of June.
Action Taimanin had a modest revenue performance, peaking at $2.8K in early June. The game’s downloads were minimal but showed a slight increase towards the end of the quarter. Active users steadily decreased from 1K at the beginning of April to around 842 by the end of June.
These performance insights highlight the varying levels of engagement and monetization for each game. For more detailed analytics and insights, visit Sensor Tower.